Showing posts with label Options. Show all posts
Showing posts with label Options. Show all posts

February 23, 2012

Embedded Gui Prototyping - Benefits of Pc-based Gui Prototyping

Device designers in the embedded microprocessor commerce are finding new ways to speed up development, shorten requirements generation time, and generate embedded visible user interfaces (Gui) by using tools like the Tilcon Gui builder on the Pc for prototyping. Such tools are more great on the bottom line than one might at first imagine. Sure, one could say the tool is all about "building the screens" for the end product, but this is a practical world. Productivity and being on time are key goals in the real world of business. Let's talk about prototyping your embedded Gui and what that surely means to your business!

Building and running a live, hands-on prototype is just about the best way that a goods design team can reach business agreement on the interface and reflect on the requirements' completeness and effectiveness. Rapid prototyping is even better! Flying the Embedded Gui on the screen of your Pc with full interactive potential at this stage by real users provides primary input. Requirements that are incomplete are found and corrected, and new requirements for a good Human-Machine Interface (Hmi) implementation can be achieved much earlier in the cycle.

Lack of practical user input, when combined with requirements and specifications that are, frankly, not all the time complete, becomes a major source of delay and reduced functionality in the electronic goods design industry. Oh, and, I almost forgot! Once you start in on the task there is a tiny itsybitsy thing that might go unnoticed called "Change" that occurs to the requirements and specifications... Other adversary to the end goal. Rapid Gui prototyping of the changes on the embedded Gui builder is by far the best way to check out the impact or succeed of those changes in an "almost live" fashion.






The Tilcon Gui builder is codeless and fast. On the amelioration Pc the goods screens can be built speedily with stock "widgets." Attributes can be speedily modified via tables, and actions and reactions can be defined all within the confines of the Gui builder toolkit. Turning on a simulation mode makes the widgets come alive! Your team can twiddle, tweak and stress-test the interface to their hearts' content. Then they can write the final specification based on what works!

Lastly, prototyping is improved via the recent integration with Adobe Photoshop. The addition of direct import and export of Photoshop layers leverages the capabilities of the prototype phase by allowing a visible designer to very speedily add imagery, branding and skins to the embedded Gui prototype. When all is said and done these exact screens can be loaded onto the real-time gadget board by downloading the 'descriptor files' to the amelioration team's actual goods board when it arrives and has been outfitted with the Tilcon runtime motor module pre-built for the exact Os that is running on the gadget board.

So, there we have it: goods design professionals should look for ways to speedily originate Gui prototypes iteratively to very early and very speedily nail down specifications. Simultaneously, this approach reduces the need for an overload of "pretty thought pictures" in far too many Powerpoint presentations created by the varied members of the well-meaning team, without the benefit of the "feel" for the screens the prototype provides.

The goods amelioration can surely gait earlier at both the technical and artistic levels in parallel with itsybitsy amelioration disruption when this methodology is used. Higher quality, faster turnaround, and approved branding are all reasons to adopt an early prototyping strategy. It's time to get that goods to market!

Embedded Gui Prototyping - Benefits of Pc-based Gui Prototyping

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